Beyond Skyrim is a massive multi-team mod project that opens the borders and brings Skyrim’s neighboring provinces to life. No longer will you be turned back at the borders of Skyrim, but you can travel onwards to the lands beyond. Who is online. In total there are 76 users online:: 2 registered, 0 hidden and 74 guests (based on users active over the past 5 minutes) Most users ever online was 736 on Mon Oct 29, 2018 5:58 am. If the player does not take any action regarding the conquest of Skyrim until the middle of 4E 201, the game itself will carefully invite him to start an uprising. King Torygg will be killed, and war will begin between loyal Holds and the player’s faction. The Empire will also introduce legions if Skyrim remains loyal to it.
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(NSFW). For the past few weeks I've been working on a mod (my first mod), one that lets you play Skyrim with other people.
So that you can play with as many people as you like(that skyrim and the server can handle), with or without the same mods.-The mod has finally been released on the NexusThe mod is just about ready for release, but I've only been able to test it with a friend and myself. I can't really confirm that there's no horrifying problems until I've gotten some more feedback. To that end, I ask for your help.If you're interested you can find the download links, and necessary information below.Server:The server includes a test server, and a live server.
The test server will clone your character, in your skyrim, when you connect. And relay what you do back to the clone. This is something I used to make sure things work, since none of my other computers can adequately run skyrim.The live server won't spawn any clones, and is what you should use if you're playing with other people.
Or have multiple computers connecting to the server.Client (10:13 PM - 6/25):.A lot of small optimizations. As well as adding some consistency checks.Server side function to prevent pausing in menu's has been added to the unstable server's ini file. Additionally the test server has been removed, you can put the live server into test mode by setting 'testing=true' in the ini file.Bug fixes related to missing avatars (one person can't see the other), I need more confirmation to know whether or not it's working.This weekend I'll start serious work on the NPC synchronization. Until then I'll continue to do fix the remaining bugs that have been reported.Optimized the movement data being sent.Improved synchronization between cells.Equipped items remain between cells.Weapon attacks should be more reliable.Commands: Home - Connects to the server, and disconnects from the server.
You should disconnect before loading a new save file, or exiting to the main menu. As not doing so can cause the game to crash.Requirements: SKSE, ScriptDragon, and the latest version of Skyrim.Some things that need to be confirmed:Does it work properly with NMM? - I have terrible internet, and I am having some trouble downloading the NMM so I haven't been able to test it. I've just been manually moving files over. If NMM doesn't work, you can just extract the folder to your main Skyrim folder (where TESV.exe is located). Thanks for the information.Does it cause the game to crash? - I think I've gotten all the crashing issues fixed, but, you never know.
Thanks & for the help, I've gotten the crashing on death and between loads (assuming you disconnect first) fixed.When someone disconnects (after the server acknowledges the disconnect), does their character disappear? Please for the love of god, PLEASE DONT MAKE THIS END END UP AS SOME KIND OF MMO-LIKE THING and focus on making it CO-OP instead.Skyrim Online turned to nothing after the half-assed thing it turned out to be.
Co-Op suits Skyrim much better than an MMO. I cannot stress this enough. PLEASE DON'T FUCK UP THIS PROJECT. I want it to sucseed so bad.Edit: Also, please post some pictures and a video so we can be sure this is the real thing. Considering the mod isn't on Nexus and you have not worked with NMM before and already making a mod this massive, we can never know.